Wednesday, September 1, 2010
Terminated
Saturday, November 14, 2009
Animation, and Why I Will Never be a Hair Stylist
Saturday, September 26, 2009
Screenplay Completed

UPDATE: You can download the file here. Password: j394h.264
So it has been a couple of weeks since I last posted, but the reason for that, I am happy to say is that I have been writing the final draft(s) of the screenplay, and did not want to post before it was complete. Anyway, I made a few final adjustments this morning, and it is now finished. I haven't decided where (or if) I will post it online, but for now, if you would like to read it, send me an email at jchambone@gmail.com and I'll send you a copy.
I think I wrote my first screenplay when I was around eleven or so. It was supposed to be a take off of the myth of King Midas, and was an ugly thing, about two pages long. Later in my middle school years, as I delved deeper into stop-motion animation, I wrote four or five screenplays. I had oh so great plans for each one, but only one of them was ever actually filmed. Needless to say, I knew nothing at all about writing for the screen. I'm sure if I could read them now, I would be quite entertained. Sadly, it was in those middle school years that I discovered that you could password protect word documents, and I am unable to open any of these old screenplays that I have on my computer.
I have progressed a bit since then, but I still have had no formal instruction as far as screenwriting. So before I even began writing Desktop, I took some time read and study bits and pieces of a few of my favorite films. Each one had a different style, and as I looked at them, I realized that each had a vert different purpose. For instance, in the movie "Cast Away," with Tom Hanks, the writer presents you with this wonderfully vivid description of the opening shot.
"The Texas plains, horizon to horizon, nothing but the browns
and ochres of earth and the blue and violet of the sky. The
sheer scope of it sinks in: the blank slate of nature, the
absence of man."
But comparing that to the beginning of Pixar's "Toy Story," we see a bit of contrast.
"A row of moving boxes lie on the floor of the room. They
are drawn up in crayon to look like a miniature Western town.
The bedroom is lined with cloud wallpaper giving the
impression of sky."
While the excerpt from Cast Away paints a picture in the reader's mind, the sample from Toy Story just gives the facts of the setting. So why the difference?
Cast Away was an original screenplay written by William Broyles. Toy Story, on the other hand, was developed collectively by the men who were pioneering the company we know today as Pixar. The difference? The creators of Toy Story, John Lasseter, Pete Docter, and Andrew Stanton just to name a few, had the funding and support of Disney to make a movie. They didn't need to convince anybody to produce there movie. The purpose of the screenplay for Toy Story was strictly to provide a story structure for the movie that was going to be made. Cast Away on the other hand, did not have that assuredness of production. For all Broyles knew, his movie might never be a reality. He had to write in a compelling enough manner so as to make a producer say "Hey, I think I want to spend 90 million making this film." A hard selling point to say the least.
Now with Desktop, I really only had the same need for a screenplay that the creators of Toy Story did, to provide my story with a structure. I wasn't trying to sell it to anybody. But I still put a lot more into it, artistically and descriptively then I probably needed to. This is because I can see every shot, every movement, and every other nuance of the film in my mind. I can play see it play straight through, just like it would on screen. The problem is, only I can see it. And my purpose in the screenplay of Desktop, is to change that. To get the vision that I have out of my mind, and be able to show people exactly what I want the finished film to be.
Wednesday, September 2, 2009
Working...
Wednesday, August 26, 2009
Learning the Art
Saturday, August 15, 2009
The Set


Friday, August 14, 2009
Jack

Here, I present to you, my Amazing Wooden Man. His name is Jack. It's kind of a play on the rock band, Jack's Mannequin. This guy is a fully posable character, he can do anything I want him to. It took me about a weekend to create him, and then many more weeks to "rig" him, that is creating a virtual skeleton inside him so I can pose him, like a toy action figure. The one thing you'll probably notice about him, is that he's kind of missing a face, and no, it's not because of the pretty much nonexistent production budget. As a matter of fact, for a while I toyed with the idea of showing his facial expressions through a "pencil drawn" face, as if somebody had scribbled a smiley face on his head just for the heck of it. As you can see I gave up this idea, mostly because I wanted to focus on the showing his emotion through his physical character, his motions, the way he holds himself. Why? Because I think that is really the essence of animation, bringing characters to life. Making them feel real enough that you, the audience, can relate to and almost see them as real. Look at Luxo Jr., the Pixar Short with the little lamp that hops around. If you haven't ever seen it, you can check it out here. It's a very short, simple film, that has influenced and partially inspired mine. The lamp has no face at all, and he can really do nothing but hop around. Yet you can still feel what he's thinking. You see the simple emotions in this little lamp, his enthrallment with the ball, his childish disappointment when it's gone, and his total excitement when he finds a new one. This emotion is one of the biggest things that I want to see in my film when it's complete. Now you might be reading this and kind of laughing to yourself. Maybe animation isn't your thing, and you'd rather have intense action films like the classic Matrix, or Rush Hour. Well to tell the truth, I'm a bit of an action flick fan myself. I really enjoy seeing a good well done fight sequence. Then why am I so enthralled with animation? Because the same basic idea applies to an intense live action film, as it does to a cute humorous animated short. That idea: story telling. And I suppose that what I've been getting at through this whole post. I said that showing emotion through a character is the essence of animation. But animation is only part of the whole film, only one part, that works together with all other aspects of the film to tell a story. And that story telling, is the essence of filmmaking. It's an age old tradition, and an art. An art that I've set out to learn.
