So when I haven't been impersonating a hair stylist, I've been practicing animation. I can tell you, it's some pretty tough stuff. You have to look at it like your an actor. You have the same tools actors do, timing, body language and such. But I would argue that animating is many times more complex than acting. Actually I would go so far as to say that an animator is the ultimate actor, the über-actor. The animator is not just one character on a stage, he is all the characters, at the same time. Every movement that is seen must have been put their intentionally by the animator. All the little things a stage actor does with out thinking to enhance his performance must be fully understood by the animator. Nothing can be done by "feel." Where an actor is required to "stroll casually," he does it by feel. No one has to tell him how to stroll. But an animator must fully understand the every nuance of motion in a stroll, from the timing of the arm swinging to the bounce that might be seen subtly in the feet. So thats what I'm working on. Both the understanding of motion and recreation of motion.
This is one of the walk-cycles I've animated for practice. I'm hardly happy with it, his body jerks back with every step as if he is being hit by some force, and his legs snap forward as he walks. So I really wasn't going to post it, but then I remembered that this blog was about my progress, not my best work:)

Ultimately it's your choice, but Jack doesn't have to walk exactly like a human... his snap-back walk might be okay for a creature like him. Just a thought.
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